<a href=”chroniclebooks.com”>Chronicle Books</i> is releasing my first published game on September 10, 2019. It is currently available for pre-order from the Chronicle Books site, amazon.com (United States), and other sites around the world.
Welcome, one and all, to The Not So Amazing Adventurers Of Rod Currie: Freelancer. As you might guess, I am Rod Currie and this is the web site for my activities as a freelancer. While I am particularly focused on the game industry, I am also willing to take on writing and editing jobs in other fields.
I may expand more upon this welcome in the future, but for now, hello, welcome, and feel free to look around and comment on anything that interests you. Oh, and if you’d like to hire me, that would be cool too.
During my 23+ year career as a technical writer, editing was always a big part of the job. As with any written communication, it is vital that technical writing be clear, concise, and accurate. And now I want to use those skills to help you improve your writing. If you are working on a project that includes text, you can probably use an editor. In the game industry, that can include card text, rulebooks, role-playing supplements, and more. An editor can catch spelling and grammars errors, help clarify confusing text, and suggest structural changes that can improve the readability of your document. If you want, an editor can also work with you from the beginning to help guide the development of your project. The level of editing you want is up to you.
So, if you are looking for an editor to make the most of your writing (in gaming or other fields), contact me. We can discuss what kind of editing you need and what it will cost.
I have been attending major gaming conventions for over 30 years and creating and GMing role-playing scenarios at them for nearly 20 years. Gaming conventions are my major connection to the game industry. It’s through those conventions that I grew interested in game design and working in the game industry.
You can read about my convention roleplaying events at supersquadamerica.com.
In this category of posts, I plan to discuss the conventions I attend.
Supply Sergeant is a game that I have done some minimal design on. Essentially, the players are WWII supply sergeants trying to keep the soldiers in their unit happy by trading with other players and the black market for the luxuries that their soldiers want. The higher the rank of the soldier who wants a luxury, the more victory points it is worth. But as I say, I have only done minimal design work on this idea. As I do more work on it, I’ll try to write about it here and would love feedback from you.
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