For the past several months, I have been working on my very first game design ,Word Nerds. Word Nerds is a word game that features strategic elements. The idea is to actually have to make meaningful decisions as you try to form high scoring words.
Elements that encourage this are:
- Card auctions where players bid to determine in what order they select letter cards from the available face up cards.
- Action cards that let you affect hand contents, word values, bids, and more.
- The ability to trump other players’ words with your own higher scoring words.
Word Nerds, as it exists today, is a very different game than when I started out. It is a much better game. And that’s primarily because of playtesters. My playtesters not only pointed out problems in the design but also gave me ideas on how to fix it. Or at the very least, their comments led me down a path to the fix. And as I continue to test the game, I’m sure that playtesters will continue to both pinpoint problems and suggest solutions.
That’s enough for now. I just wanted to give you all a sense of what Word Nerds was about. In future posts, I’ll talk about how my blind playtest is going, talk about the physical prototypes for that playtest, look back at how the game got to where it is today, discuss my thoughts on whether to sell it to a publisher or to publish it myself, and so on.