If you look at the picture at the top of this page, you can tell that I’m no spring chicken. So why am I just now tackling board and card game design? In fact, why am I tackling it at all?
In October 2014, I was restructured out of my job as a technical writer after 23.5 years. Fortunately, between my severance package, a recent inheritance, and my savings, I could take time to think abut what I wanted to do next. And to be honest, it didn’t take long at all, I wanted to work in the game industry. I have always hovered on the fringes of that community thanks to friends that I have made as a convention GM over the past 20 years. And after so many years of documenting software, it was time for something different and a little more creative.
So I started to read some books, surf some web sites, and generally tried to learn what I could about design, but it was not until I started to try to actually design games that it all started to make sense to me. So, here I am a year later with my game Word Nerds entering blind playtesting as I decide whether to pitch it to publishers or delve into the scary world of self-publishing. I also have a notebook full of game ideas, some of which I have thought a lot more about than others and you can see that this site has categories set aside for a couple of those: Supply Sergeant and Fiction Impossible: The Game of Literary Chaos where I plan to write about those games as I work on them.
As for this category, it will be home to my thoughts and ideas concerning game design in general and the life of a game designer.