Why Game Design? Why Now?

rjcurrie Game Design

If you look at the picture at the top of this page, you can tell that I’m no spring chicken. So why am I just now tackling board and card game design? In fact, why am I tackling it at all?

In October 2014, I was restructured out of my job as a technical writer after 23.5 years. Fortunately, between my severance package, a recent inheritance, and my savings, I could take time to think abut what I wanted to do next. And to be honest, it didn’t take long at all, I wanted to work in the game industry. I have always hovered on the fringes of that community thanks to friends that I have made as a convention GM over the past 20 years. And after so many years of documenting software, it was time for something different and a little more creative.

So I started to read some books, surf some web sites, and generally tried to learn what I could about design, but it was not until I started to try to actually design games that it all started to make sense to me. So, here I am a year later with my game Word Nerds entering blind playtesting as I decide whether to pitch it to publishers or delve into the scary world of self-publishing. I also have a notebook full of game ideas, some of which I have thought a lot more about than others and you can see that this site has categories set aside for a couple of those: Supply Sergeant and Fiction Impossible: The Game of Literary Chaos where I plan to write about those games as I work on them.

As for this category, it will be home to my thoughts and ideas concerning game design in general and the life of a game designer.